By Aske Plaat, Jaap van den Herik, Walter Kosters
This publication constitutes the completely refereed post-conference proceedings of the 14th foreign convention on Advances in machine video games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised complete papers provided have been conscientiously reviewed and selected from 34 submissions. The papers conceal a variety of topics equivalent to Monte-Carlo Tree seek and its improvements; theoretical points and complexity; research of video game features; seek algorithms; and computing device studying.
Read or Download Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers PDF
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Additional resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers
This paper is organized as follows. Section 2 reviews the game CDC and the previous work for CDC game-playing programs, and brieﬂy introduces the MCTS algorithm. Section 3 presents the above three techniques, including the reviews of these techniques and the incorporations into DARKKNIGHT. Section 4 shows the experimental results. Finally, Sect. 5 makes concluding remarks. 1 CDC CDC [8, 33] is a two-player zero-sum non-deterministic game played on a 4 × 8 square board as illustrated in Fig. 1(a) and (b).
Realization of a general game-playing program. IFIP Congr. 2, 1570– 1574 (1968) 22. : Optimization of the nested Monte-Carlo algorithm on the traveling salesman problem with time windows. , et al. ) EvoApplications 2011, Part II. LNCS, vol. 6625, pp. 501–510. Springer, Heidelberg (2011) 23. : Biasing Monte-Carlo simulations through RAVE values. , Plaat, A. ) CG 2010. LNCS, vol. 6515, pp. 59–68. Springer, Heidelberg (2011) 24. : Nested rollout policy adaptation for Monte Carlo tree search. In: IJCAI, pp.